
The game has no way of reminding you of the controls when you have to put it down for long periods of time.

If I was able to attack this game all at once over a few days, which I prefer, I wouldn’t have experienced this. Little is more frustrating than dying to something when all you can do is flail, hoping your button mashing will do something but ultimately failing.Īnother frustration I had was actually something that I stumbled upon by having a ridiculously busy, and unexpected, end of year. Valdis Story doesn’t have that, and it leads to very frustrating situations when a monster shoves you up against the wall and you have no way to fight back, letting them essentially stunlock you until you die and have to resume from your last save point. This allows them to reposition or try to figure out what their next move will be to overcome an obstacle. The following is me getting more and more upset.Īction games typically have an invincibility period built-in for when the player is hit, usually lasting up to a few seconds. They include offensive spells, spells that aid you in reaching things, and defensive spells such as a ray of light, ice block, and restorative shield.Īll of the above? That was me gushing to neutral. As you progress you will learn new spells that you are able to assign to your character. There is a magic system within the game as well. Melee combat feels pretty good overall and there are strategies to learn the best way to take down each enemy faster. Avoid getting hit or kill the boss quickly, and you’ll gain bonus XP and stats. You’re able to rack up combos and are graded on how well you do during boss fights. Examples of what you’ll earn as you make your way down the skill tree are small increases to hit-points, combo attack bonuses, and damage increases.Ĭombat is similar to that of brawlers. come in the form of a skill tree system that you build upon with each level gained. With exploration comes special powers, such as wall jump or speed burst, some of the typical fare for such games. I admit, I’m terrible when it comes to talking about music, but I know what I like and I like this. The music for each area is really fantastic. Everything looks like it was carefully created to stand out and to look amazing. I love trekking through each new environment to see what it looks like, and the character art is beautiful. Everything looks hand-drawn and is reminiscent of Capcom’s work (which I say as a compliment). The graphics and music here are beautiful.


Now you are trying to figure out just exactly where you are and where your missing crew members may be found. There are renegades who are trying to stay out of the conflict, and you had a ship full of them before it crash landed. The characters you can access right away are people caught in a war between angels and demons, a war where people forced to fight for one side or the other.
